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When the p-uae core is starting, it will only load the default .uaerc file found in the root folder of retroarch.
From the log:
`------------------------------------------------------------------…
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@ptitSeb
Was able to build quake3 from your sources, for both, minigl and gl4es. In minigl version everything looks and works correct. In gl4es version, games starts , first image anymation come fine…
kas1e updated
5 years ago
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Hi,
connected and reconnected few times, changed esp8266 and still same problem.
Using amiga via composite pal and cant get any picture, at all. Without amiga, with composite, with rgb, without, n…
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Hi "again" ^^
I had a short overlook to this Bios guides...
first i truelly love it to have such ;)
now to my points:
@ BIOS_ReadMe_Advanced!.pdf
- under "_km_reicast_" NAOMI is completely m…
ghost updated
5 years ago
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If you add another `make qemu-rpi2` option to make, then it can preset some things (sw mouse cursor) before also parsing the `rpi2` settings. Unless you just add a `QEMU` def to make and set it to `rp…
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As one can guess on windows platform I don't have compiler on `/opt/m68k-amigaos` path. Of course I can change this line locally:
`set(tools /opt/m68k-amigaos)`
but it would prevent me from easi…
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The question is: which one? Nearly all of my experience is in the Apple II world, so I don't have a sense for what's standard on other platforms.
The cc65 assembler can generate code for just abou…
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I need some basic wide char functions in my C++11 project. The wide char functions that Sebastian has recently added to clib2 are already sufficient for my purposes. But I'm unable to use them with m6…
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Hi!
Trying to port Prototype to amigaos4 via gl4es, and , have some issues on linking stage. While all objects compiles fine, i can't have final binary, as it give me conflicts with libgl4es.a:
…
kas1e updated
5 years ago