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could you please transition the unreal engine version to this and get it back in the epic launcher working with the latest engine versions?
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## Describe the bug
Follow the official documents.create a new Unity project with **Unity 2021.3.4f1** and import required dependencies and MRTK3 packages with Mixed Reality Feature Tool.An error was…
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## Describe the bug
The MRTK Slider UX component includes a feature to cause snapping to a specific number of subdivisions. E.g. if set to 5, there will be 5 snap points along the slider's length. …
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**The guide I'm following:**
https://docs.microsoft.com/en-us/windows/mixed-reality/mrlearning-asa-ch1
**What I already did:**
1. Capabilities are set in unity and in the solution via visual st…
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## Describe the bug
App crashing after relaunching from minimized state after device wake up.
## To reproduce
Steps to reproduce the behavior:
1. Open the Spectar app.
2. Log in/Demo use…
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## Describe the problem
Currently when using a controller the user cannot perform any standard recognized articulated hand gestures (ie. poke, bring up hand menus etc.)
## Describe the solution…
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## Describe the bug
When using the VirtualizedScrollRectList, the pool item prefabs are spawned as children of scrollRect.content with an initial rotation of Quaternion.identity. If the ScollRect or …
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## MRTK URP support for Unity 2021 (URP 12.1.12+)
Installing MRTK in a Unity 2021 project that is using URP incorrectly produces invisible materials. When the MRTK Standard opaque shader is applied…
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## Object manipulation with variable control to display ratio
I want to precisely position an object with gestures. Therefore, I would like to use a 1:1 control to display ratio for rough positioni…
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Users expect that the ghost recording will also record their finger movements (Santawat).
MRTk supports finger tracking - as the ghost hands already indicate. Make sure that there is graceful degr…