-
```
Three issues actually:
1. More particle scripts and textures, eg. different style mud, grass, leaves,
dust
2. Sparks when hit with bridge wall (or future vegetation), pos. and rot. get
from bu…
-
```
What steps will reproduce the problem?
1. Load an Ogre3D dotScene file where the material name in the externals does
not match the name of the scene file. For example the material is
"Scene.mate…
-
```
What steps will reproduce the problem?
1. Load an animated Ogre3D model, from Blender 2.6 or OgreMAX which use shared
geometry.
2. Load another instance of this model
3. Try setting different ani…
-
```
Under the dotScene dtd: http://www.ogre3d.org/tikiwiki/DotSceneFormat
The following values are permitted for the light type property:
point, directional, spot, radPoint
However the 0.3.6 Blender…
-
```
There used to be an option to control axis swapping from the GUI, which has
been removed... this was useful, not all of us use Ogre's "default" axis layout
(e.g. my application has the ground pl…
-
```
Resulting rotation on exporting scene should look like:
And not like:
(seems like line 4836 in .py file)
```
Original issue reported on code.google.com by `jauthu` on 26 Jul 2011 at 8:27
-
```
Resulting rotation on exporting scene should look like:
And not like:
(seems like line 4836 in .py file)
```
Original issue reported on code.google.com by `jauthu` on 26 Jul 2011 at 8:27
-
```
Create a function that would recompute all triangleBuffer normals, either in a
smooth or non-smooth manner.
Origin of the idea :
http://www.ogre3d.org/forums/viewtopic.php?f=11&t=60773&start=27…
-
```
What steps will reproduce the problem?
1. Export a model from Blender 2.63 using latest blender2ogre plugin
What is the expected output? What do you see instead?
It will fail since jME3 cannot pa…
-
```
What steps will reproduce the problem?
1. Load an animated Ogre3D model, from Blender 2.6 or OgreMAX which use shared
geometry.
2. Load another instance of this model
3. Try setting different ani…