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```
1. widget_header.png needs 9-patchification, on the gradient section so
that it will stretch and contract horizontally.
2. widget_header needs the standard 3 state button imagery, per
http://d.…
-
```
1. widget_header.png needs 9-patchification, on the gradient section so
that it will stretch and contract horizontally.
2. widget_header needs the standard 3 state button imagery, per
http://d.…
-
### Godot version
4.1.2.stable
### System information
Vulkan API 1.3.224 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1060 with Max-Q Design
### Issue description
I …
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![background fur](https://cloud.githubusercontent.com/assets/28511815/25783884/967e3c5a-335b-11e7-91ff-34f540957769.jpg)
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Hello!
Have you tried lately compiling and running the game on Wayland? For me the game window is flashing.
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I opened [this issue originally](https://github.com/microsoft/pxt-arcade/issues/6353) in pxt-arcade repo but after analyzing the codebase it looks like the PR needs to be in this repo
---
I want…
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## What problem does this solve or what need does it fill?
To blend translucent textures correctly, it is nearly always necessary to store them with the alpha channel *pre-multiplied* so that linea…
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**Is your feature request related to a problem? Please describe.**
I think that the performance could be improved within some parts of this project when we get integer within "for loop" that goes far…
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There are many pixel art games made with GDevelop that sadly suffer from a problem I can best refer to as "uneven pixels".
It's what happens when you resize the window of a low resolution game, but t…
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**Describe the bug**
When you zoom in on a page that has icons from nes.css on it, the icons begin to show with white grid lines in between them as if the squares used to make them aren't touching an…