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There's a closely related older issue (#6453) but I felt like a fresh start here was better.
## Problem
*tl;dr*: optimizing anything else server-side is basically a waste until this is solved, s…
sfan5 updated
3 months ago
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Are there any plans for adding a second hand like Minecraft™ has? Is the feature wanted? If so, I'll try adding it. Also, I'd appreciate any comments on how the API for it should look like.
I think…
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Version: 5.1.1
Digging glass by hand is faster than by pickaxe:
* Hand: 0.7s
* Wooden pickaxe: 1.6s
* Stone pickaxe: 1.0s
Moreover, the leaves digging time of wood/stone swords is not bette…
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we did something in MTG here: https://github.com/minetest/minetest_game/pull/3022
After copying this almost verbatim into my game I wondered if the engine should perhaps do this.
By "this" I mean …
sfan5 updated
1 month ago
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## Problem
'facedir' paramtype2 is very useful for signs (placed on walls), ceiling lights (placed on ceilings), and sooo many shaped blocks.
But in the case of attached stuff (like signs and ce…
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## Problem
There is three problems:
* Glass panes cant use this draw type.
* The 3d border of glass blocks is ugly
* The inventory image of glass block is weird looking ans should be exactly l…
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Hello,
As currently written, Digilines does not handle long wires. For one, if an intermediate mapblock is unloaded, messages will be lost, even if the effector on the far end is loaded. For another, …
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Those can be re-mapped in the `pandorabox_custom` mod:
# Conflicts
## Default
* [ ] steel trapdoor
## pkarcs
* [ ] `pkarcs_doors:wood_Rdoor`
* [ ] `pkarcs_doors:wood_Ldoor`
## glass…
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One of the few basic effects Minetest is still missing are sounds and particles for liquid collisions. A large particle burst and a splash sound should be triggered when a player hits the water, while…
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Following the steps in readme.md, I've installed mineunit, changed to my mod dir and have run:
```sh
$ /home/x/.luarocks/bin/mineunit --demo
.
.
Demo tests installed to spec directory, you can no…