-
Since it ends the whole process killing libgdx background thread.
Wollok game start() method should block the thread. And maybe continue it once libgdx notifies that the window has been closed.
-
Unlike subclasses, methods in a WKO that inherit from a class that defines an attribute cannot use that attribute directly. The code doesn't compile and the error "Couldn't resolve reference to Refere…
-
A list of changes I'd do in [the language reference page](https://github.com/uqbar-project/wollok/wiki/LanguageReference). So far, this is complete up to "Advanced Features" (not included). I'll proba…
-
Currently, constructors are declarared using the new keyword.
This is confusing, since we are using the same token for very different use cases. And it does not match the name we use for it: construc…
-
This code raises an exception due to "link" not having a weapon (variable `arma` is null), which is used within the method atacarA:
``` wollok
#{1}.forEach({each => link.atacarA(captainFalcon)})
```
…
-
That is a simpler case of range iteration:
``` groovy
3.times {
someone.doSomething()
}
```
We could name it `times`, or `timesDo` or `timesRepeat` . I like the first one.
-
I have followed the developers guide - https://github.com/uqbar-project/wollok/wiki/Development---Environment-Setup - and I am currently encountering the following problem:
```
[ERROR] Failed to ex…
-
Generally, when I remove a visual from the board, I want remove its listeners too.
-
Currently to use wollok game you need to instantiate the Position class.
``` xtend
new Position(3, 3).drawCharacterWithReferences(granjero, #["oro", "cultivos"])
```
We want to avoid showing classes…
-
Today I got the message that there were updates available. When I tried to apply them, after accepting the terms and once the updates were effectively taking place, I got the following error:
```
An …