-
```
Resulting rotation on exporting scene should look like:
And not like:
(seems like line 4836 in .py file)
```
Original issue reported on code.google.com by `jauthu` on 26 Jul 2011 at 8:27
-
```
What steps will reproduce the problem?
1. Export a model from Blender 2.63 using latest blender2ogre plugin
What is the expected output? What do you see instead?
It will fail since jME3 cannot pa…
-
```
What steps will reproduce the problem?
1. Load an animated Ogre3D model, from Blender 2.6 or OgreMAX which use shared
geometry.
2. Load another instance of this model
3. Try setting different ani…
-
```
What steps will reproduce the problem?
1. Load an animated Ogre3D model, from Blender 2.6 or OgreMAX which use shared
geometry.
2. Load another instance of this model
3. Try setting different ani…
-
```
What steps will reproduce the problem?
1.The following code attempts to create a Bullet height field array from an
Ogre terrain data, but the Ogre vertices are ordered to optimize rendering so
c…
-
```
What steps will reproduce the problem?
1.The following code attempts to create a Bullet height field array from an
Ogre terrain data, but the Ogre vertices are ordered to optimize rendering so
c…
-
```
What steps will reproduce the problem?
1. Export any blender scene with blender2ogre
2. Select "Export Scene"
3. Open the exportet .scene file
What is the expected output? What do you see instead…
-
```
What steps will reproduce the problem?
1. Export a model from Blender 2.63 using latest blender2ogre plugin
What is the expected output? What do you see instead?
It will fail since jME3 cannot pa…
-
```
Feature: Specular Mapping
Purpose of feature addition: Allows 'shiny' cars and also additional realism as
scratches can be easily added.
Work involved:
http://www.ogre3d.org/tikiwiki/Normal+AO…
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```
What steps will reproduce the problem?
1. Adding Mogre Framework to Project
2. Adding a class to the Autofac container, which uses Mogre
What is the expected output? What do you see instead?
- …