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Hi, I just built the nunchuk64, and it is working great with a SNES Mini controller.
However, I cannot get it working with an original WII Nunchuck that I have.
I just checked, it is working in the …
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I don't know if this is something that would be addressed or even be possible to fix, but I just wanted to report that the new randomizer combining Super Metroid, Link to the Past, Metroid, and the Le…
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**Last Tested On**
12-01-2024 - https://github.com/jpd002/Play-/commit/58fcc919
**Known Issues & Notes**
**PS2 release: 13-Jan-2022 | created in 2004**
Intro only, if you create a iso, in "cdfs:…
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As discussed some time ago in discord, it would be useful to have an option in the package manager for each libretro core. This saves the user the current fiddly process of:
1. Delete file `/opt/re…
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Hello,
Usually I tend to keep my rom collection in zip archives.
Zip/7zip/rar archive of games are supported by most of the emulators, as well as rom dat tools (romcenter, romvault, etc...).
Ho…
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there actually is no problem, i just could not find where to submit this:
i had no original nes or snes controllers with me, so i got couple cheap
chinese ripoffs on marketplace. they had differen…
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```
there actually is no problem, i just could not find where to submit this:
i had no original nes or snes controllers with me, so i got couple cheap
chinese ripoffs on marketplace. they had differen…
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```
What steps will reproduce the problem?
1.Running SNES and Sega ports
2.Rewinding
3.Rewinding multiple times
What is the expected output? What do you see instead? The rewind runs fast and
also on…
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I believe retroarch has mgba version 0.4. Is there a way we can get the most recent version on the SNES Classic (which, I think is ~0.6.2)? Or would we have to wait for the next retroarch version...…
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When the Memory Editor is viewing S-PPU VRAM, there are 16 bytes per row. The second row is labeled "0010" (which is hex for 16) which means that this Memory Editor window is displaying the VRAM as b…