-
```
What steps will reproduce the problem?
1.The following code attempts to create a Bullet height field array from an
Ogre terrain data, but the Ogre vertices are ordered to optimize rendering so
c…
-
```
What steps will reproduce the problem?
1. Adding Mogre Framework to Project
2. Adding a class to the Autofac container, which uses Mogre
What is the expected output? What do you see instead?
- …
-
```
What steps will reproduce the problem?
1.The following code attempts to create a Bullet height field array from an
Ogre terrain data, but the Ogre vertices are ordered to optimize rendering so
c…
-
```
What steps will reproduce the problem?
1. Export a model from Blender 2.63 using latest blender2ogre plugin
What is the expected output? What do you see instead?
It will fail since jME3 cannot pa…
-
```
What steps will reproduce the problem?
1. Load an animated Ogre3D model, from Blender 2.6 or OgreMAX which use shared
geometry.
2. Load another instance of this model
3. Try setting different ani…
-
```
What steps will reproduce the problem?
1. Export a model from Blender 2.63 using latest blender2ogre plugin
What is the expected output? What do you see instead?
It will fail since jME3 cannot pa…
-
```
What steps will reproduce the problem?
1.The following code attempts to create a Bullet height field array from an
Ogre terrain data, but the Ogre vertices are ordered to optimize rendering so
c…
-
```
Extracts from our Ogre 3D forum topic "Blender25 Ogre Exporter + extended
.scene format" :
http://www.ogre3d.org/forums/viewtopic.php?f=4&t=61485&start=25
---------------------------------------…
-
```
There used to be an option to control axis swapping from the GUI, which has
been removed... this was useful, not all of us use Ogre's "default" axis layout
(e.g. my application has the ground pl…
-
```
What steps will reproduce the problem?
1. Load an animated Ogre3D model, from Blender 2.6 or OgreMAX which use shared
geometry.
2. Load another instance of this model
3. Try setting different ani…