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- Are you using the equivalent of a virtual-dom?
- Where is implemented the diff+patch / reconciliation algorithm?
TIA
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With game state management mostly stable, the next step is to implement an entity-component-system framework in the engine. This framework must follow the [pure ECS model](http://shaneenishry.com/blog…
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# Dense Prediction API Design, Including Segmentation and Fully Convolutional Networks
This issue is to develop an API design for dense prediction tasks such as Segmentation, which includes Fully C…
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# DI / Service Locator as Language Feature
The use of dependency injection frameworks has increased over the years; and for good reason. DI frameworks help to enforce good design patterns & principle…
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We need and simple, yet expressive reference application, and especially example shader code for reference.
Also, the shading model we use must be very concretely defined in either the spec or in the …
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Hi everyone,
when working on the SFML port and now on the CEGUI 0.8 port, I have come over numerous problems of the code in terms of
- Bad code design (no `private` or `protected`, for example — viol…
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### Problem
- In some use cases the default `ArrayPool` behavior does not fit user needs (see #222). Users should be able to configure + reset + disable pools.
- Some users may want to back `Image`…
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Listening to @nycdotnet has me fired up to tackle this one. Thanks, Steve. (btw, you can check out his good interview here: http://www.dotnetrocks.com/default.aspx?showNum=1149)
The proposal here w…
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In my view, C#/WPF is the magic combo promoted by Microsoft. These are designed to work hand in hand and should support each-other optimally in a MVVM world. And I must say I'm pretty convinced by th…
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SPLOMs are coming to plotly.js.
For the uninitiated, docs on the python api `scatterplotmatrix` figure factory are [here](https://plot.ly/python/scatterplot-matrix/). Seaborn calls it a [pairplot]…