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Current: [DefaultPlugins v0.9.1](https://docs.rs/bevy/0.9.1/bevy/struct.DefaultPlugins.html)
Needed: [DefaultPlugins latest](https://docs.rs/bevy/latest/bevy/struct.DefaultPlugins.html)
This same …
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I wanted a quick and dirty way of generating levels (with vertical walls, so I believe a heightfield will not work). So, I have a 4-color image, and I create a cuboid collider for each pixel, with col…
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## What problem does this solve or what need does it fill?
Right now there is a requirement for a lot of things to be `Send` even in single-threaded targets like wasm: e.g `Plugin` and `Resource`. …
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## Bevy version
Bevy main (ca74271d0).
## What you did
In my `Cargo.toml`:
`bevy = { path = "../bevy", features = ["debug_asset_server"] }`
## What went wrong
### what were you expec…
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adding support for touchscreen controls would be great for mobile platforms:
https://github.com/d-bucur/bevy_touch_camera/blob/1bf9bcbdd85c834ffd5eae967f0187535374e8b7/src/plugin.rs#L102
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Bevy 0.13
![image](https://github.com/djeedai/bevy_tweening/assets/52638772/81481012-eacd-4ad2-ac36-ba2f37b98cd6)
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Is there nice a way to use this plugin in arbitrary systems? I wanted to use this plugin with [`bevy_vector_shapes`](https://github.com/james-j-obrien/bevy_vector_shapes):
```rust
fn draw(mut pain…
musjj updated
10 months ago
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Right now the following system is necessary, if you want your animation to actually play:
```rust
fn play_controller(time: Res, mut controller_query: Query) {
for mut controller in &mut contr…
musjj updated
7 months ago
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Hi folks, just wanted to start with letting you know I really appreciate your concern for the state of nannou. It means a lot that some peeps have found a use for it and care about it’s direction :hea…
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As a first step in getting the draw api working for #953, we need to define nannou's wgpu infrastructure in terms of nannou's mid-level render api. The closest examples are [the 3d gizmos pipeline](ht…