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# 6.1 Release Plan
Incremental release focused on some new features along with bug-fixes and improvements.
**Feature Freeze:** 5/14/2020
**Code Freeze:** ~~5/21/2020~~ 5/29/2020
**Ship Date:**…
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Hi Austin,
I'm using eyelinker version 0.2.0. (reinstalled today) to read data from an Eyelink 1000 (https://tsgdoc.socsci.ru.nl/index.php?title=Eyetrackers#EyeLink_1000).
If I use read.asc to r…
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I have several hands animations and several leg animations in glb file.
How do I properly stack several different animations?
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This project is so close to being perfect.
A couple of things though.
I think the mouse should not follow you unless you are zoomed in.
Once you are zoomed in, there should be a circular reticl…
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Hi David,
I had the same idea for hourglass pytorch model, trained on UnityEyes dataset, but you made it really good. I just have question about why are you not using .eval() mode in inference? Whe…
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Hi all,
I'm currently combining data from a custom EEG device and pupil labs via the LSL in Unity for live gaze tracking and object recognition. I can't seem to find an xdfwriter for C#, would i be…
ghost updated
4 years ago
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Very cool project! I changed the config file with my screen and webcam position then I managed to open the focal lenght calibration and the program itself (regz_socket_MP_FD) but when I press r (watch…
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Current WIP: https://github.com/sass/node-sass/pull/2312
We have been planning to release node-sass@v5 with LibSass 3.5.0 stable when it's ready. With a 5.0 milestone on the horizon we want to take…
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The code for getting the THREE.js VR controllers working within a react-three-fiber vr experiences seems straightforward, but getting the controllers to trigger click events within the react-three-fib…