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Render rays of light to render reflections correctly (as a submodule)
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### Title
* Titles:
* Dead or Alive 3 (54430001) TC-001
* Dead or Alive 3 (4d53002d) MS-045
* https://xemu.app/titles/4d53002d/#Dead-or-Alive-3
### Bug Description
The frame rate will…
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Looking at projects like xash-rt by sultim, which brings Path Tracing to Half Life, do we have any any plans to bring path tracing/RTGI with RT Reflections to Doom 3? This would really bring the game …
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```
What steps will reproduce the problem?
1.Create a Reflections object (new Reflections(packageName))
2.Call getSubTypesOf(Class T)
What is the expected output? What do you see instead?
It should r…
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```
What steps will reproduce the problem?
1.Create a Reflections object (new Reflections(packageName))
2.Call getSubTypesOf(Class T)
What is the expected output? What do you see instead?
It should r…
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Scene can be rendered to a separate buffer with some simplified forward shader, and that buffer can be used to render nice water reflections.
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XSStrike v3.1.5
Checking for DOM vulnerabilities
WAF Status: Offline
Testing parameter: search_fulltext
Reflections found: 6
Analysing reflections
Generating payloads
Traceback (…
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```
I wouldn't call this a bug, but figure it might be useful. I found a few
questions online alluding to trying this, but did not find a solution.
Hopefully I didn't reinvent the wheel here ...
W…
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```
I wouldn't call this a bug, but figure it might be useful. I found a few
questions online alluding to trying this, but did not find a solution.
Hopefully I didn't reinvent the wheel here ...
W…
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```
What steps will reproduce the problem?
1. Download project source which was build with latest App Inventor version
2. Do everything like the tutorial said
3. Fail
What is the expected output? Wha…