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Hey! First and foremost love the app. Currently I am modifying it locally to support images in non square aspect ratios. Would you be interested in me raising a PR to add this functionality?
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I primarily make sprites for Doom 2 modifications. The engine has a rendering quirk where it stretches 320 x 200 (16:10) to a 4:3 display, making pixels appear 20% taller. Altering some files to accom…
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### Captchas
- [X] I have read the instructions.
- [X] I have searched existing issues and avoided creating duplicates.
- [X] I am not filing an enhancement request.
### What happened?
I believe th…
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Lexical version: 0.20.0
The comment button are present when the browser window is in the normal aspect ratio
![Screenshot 2024-11-23 003710](https://github.com/user-attachments/assets/b7bdd7d1-e56…
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Lexical version: 0.20.0
The formatting options are present when the browser window is in the normal aspect ratio
![Screenshot 2024-11-23 002629](https://github.com/user-attachments/assets/b9204a19…
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Screenshot captured on Galaxy Z Fold 6. Having scrollable when the content doesn't fill the screen (if possible with QML) is a potential solution
![received_1253687365636061](https://github.com/use…
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### IINA Version
1.3.5
### Release Channel
Release
### macOS Version
14.5
### Steps to Reproduce
Playback any video that is 16 by 9 or 9 by 16
### Expected Behavior
When in full screen mode, …
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Our application uses `dcc.Graph` to render images. Currently, the zoom feature maintains the aspect ratio of the full-resolution image. Is it possible to configure the graph component to permit drag z…
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Like content_type, we should be able to support multiple aspect ratios.
Possible to get inspiration from this fork: https://github.com/igorkasyanchuk/active_storage_validations/compare/master...nej…