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Interlaced video modes on the Commodore 128 are not displayed properly -- the exact failure mode varies a bit, probably depending on the computer's video chip settings (it's quite flexible).
Someti…
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As the Commodore 128 keyboard connector has 5 extra pins (than a 64) can we connect those to spare GPIO pins on the PI ?. i.e. 9,10,11,14 and 15 ? This would mean we could use the extra keys on a …
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It is asked to support to the [VDC](https://en.wikipedia.org/wiki/MOS_Technology_8563), that provides an 80-column color display (also called RGBI for red-green-blue plus intensity). In 80-column mode…
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Are there plans to make it work on Commodore 128 in C128 mode?
It Is hard to make it work?
Best Regards
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Noted with other computers that you have a gfxram field.
The Commodore 128 has additional RAM next to its main 128K RAM for the VDC 80 column mode video chip. Standard was 16k, some models (like th…
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Would be interesting to have an eXoCPM pack covering games (especially such unavailable for DOS or differing from their DOS versions) for CP/M and its derivatives - mostly using Z80/8080/8085 in vario…
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I think I've found a bug with saving the sub-profile.
I had a similar issue as in #262 with my Commodore 128. The hint about the screen flashing because it can't find a lock took me down the line …
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So I'm looking to make a Tactics game for the Commodore 64 and Commodore 128, but I want to also be able to port it to the MSX2 and possibly other architectures (68K, 65816, x86). So this seems to be …
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My .lha games used to run fine in previous versions, and still run fine on PUAE 2021 core, but the current version gives me this error message:
![Another World (Europe)-240928-142023](https://githu…
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Syntax:
DESIGN c,ad
DESIGN e.sa + gc
reserve space in memory for a sprite. The `DESIGN` command reserves it in the COMMODORE 64's memory enough space to contain the sprite you want to c…