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Hi friend,
Love your emulator and the wasm implementation! I wanted to implement a mobile UI with an overlay DOM buttons to send input event to eggvance (i.e for mobile devices). However, after sev…
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Test name | Test Count | Mister GBA | mGBA |
-- | -- | -- | -- |
Memory | 1552 | 1552 | 1552 |
IOREAD | 123 | 123 | 110 |
Timing | 1660 | 1606 | 1560 |
Timer | 936 | 442 | 744 |
Timer IRQ …
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It uses FIFO_A for sound and reads from `0x0202F0F0` with DMA1. The timer properly triggers but the FIFO gets filled with zeros all the time.
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```asm
mov r1, #0x80000000
mov r4, #0x1
ands r0, r1, r1, lsl r4
```
I think the state of cpsr after execute arm code above is : [N:0, Z: 1, C: 1, V:0] --> 0x6
But I found that eggvance give me: …
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![image](https://user-images.githubusercontent.com/13669774/87096772-d7f55b80-c243-11ea-8ab2-69d5eb955bc1.png)
Tested with a japanese ROM and a 1.1 USA ROM. In both cases the game will hang at the …
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Regression which started with https://github.com/jsmolka/eggvance/commit/00ecdfa4e1899e819dabfc35b7c0f873a0649499. The IRQ cycle delay probably leads to a state deadlock.
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It always seemed to me that eggvance has taken strong inspiration from NanoboyAdvance from the get go.
The latest case, the RTC implementation, is a clear case to me. The code is pretty much the exac…
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After lurking a bit with the source code I saw the disassembler and that if I decomment `disasm()` in arm.cpp I get the assembly code on sheel so I can generate a file.
The problem is that is gene…
Mte90 updated
4 years ago