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Hi, I heard about your project from Gradience's goodbye-post, and figured that this was the best time to mention the biggest Gradience limitation:
There was no way to port or create themes that use…
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- Version of embedded-graphics: 0.8.1
- Target: RP2040
- Real hardware: ST7789
Some display devices support DMA to transmit data, such as SPI, I2C, etc. In this way, data is transmitted asynchronou…
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Some terminals support embedding graphical images in the terminal. For example:
- iTerm2: https://www.iterm2.com/documentation-images.html
- Sixel graphics: https://github.com/saitoha/PySixel
…
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Is this crate suitable to test
- binary data generation (custom filesystem) and
- graphics primitives drawing on bitmaps (SDL-like surfaces)
- for embedded programming in Rust?
For 2D vector g…
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There is this crate called `embedded_graphics` which is supposed to be some generic graphics toolbox (with fonts, lines, etc).
https://docs.rs/embedded-graphics/0.6.0-alpha.2/embedded_graphics/trai…
riaqn updated
2 years ago
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Scaling would be very handy to make the most out of the limited amount of sprites in an embedded environment.
Assuming we could scale by negative numbers, it'd also be very useful for asset flipping.…
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### Game Name
God of War III Remastered
### Game code
CUSA01623
### Game version
V01.00
### Used emulator's version (only released versions are acceptable)
v0.2.0
### Current status
Boots
##…
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When trying to use pybadge-high with [embedded-graphics](https://github.com/embedded-graphics/embedded-graphics) 0.8.1, I get multiple errors about missed methods and unsatisfied traits on the display…
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is embedded-graphics support add CJK language fonts ?
if so, is there a tutorial or documents about it ?
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I'd like to learn about the possibility of using the traits in this crate for displays that can display exclusively text and numbers, such as 7-segment and 16x2 displays.
I've gathered there's the …