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**Is your feature request related to a problem? Please describe.**
Videos that support "e-stim" toys often have an .mp3 soundfiles with the same name as the video, exactly like funscripts.
**Descr…
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After updating to v0.461b, I started getting the error "Script for video playing in VR not found". It works fine on v0.452b with the exact same configuration.
I'm using the HereSphere connection se…
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**Is your feature request related to a problem? Please describe.**
If you add a funscript file to a scene already in your library, upon scanning to ingest the funscript to the system, the date fields…
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Would like to see the inclusion of Multi axis scripts and a Serial Connections to connect a device like the TempestMAX OSR2 or SR6.
**Describe the solution you'd like**
Recognize and load more th…
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The scene titles that are transmitted to heresphere or similar have been changed in the most recent release which causes issues with programs like ScriptPlayer.
The title sent in the previous relea…
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- [ ] Still running when existing .funscript file
- [ ] Runs entire search onSceneUpdate
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Hi Zack,
95% of the compilation time is spent in YuiCompressor.Net. The YuiCompressor.Net implementation uses ArrayLists in way which makes it extremely inefficient when the JavaScript to be compre…
cata updated
10 years ago
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Braindump (and cut and paste of discord posted ideas) to improve how Stash handles funscripts:
Funscript support is great for a single script, but as the tech is evolving, the use of multiple scrip…
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Is there any plans to support WebGL with FunScript usage?
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It would be great if XBVR handled multiple active funscripts attached to a video.
While it's possible to add multiple files at once, only one of them can be selected for export.
Scripts for multi-ax…