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# Code Base Development
(Assignees: @M0M0F3IK )
Development of a dynamic CodeBase/GameEngine to create a scalable game and avoid editing the codebase in case of implementing a new feature.
### Quest…
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- [ ] It should be easy to add nodes to the store
- [ ] Write a general error logging
- [ ] Enanche scene manager
- [ ] Make a more generic way of creating objects and to make them available to wo…
nak0x updated
3 weeks ago
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v0.2 Создаем GameEngine.
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# Traps
- Traps are mechanical or magical devices that are hidden and generally have seriously negative affects.
- The visibility of the trap is dependent upon the players `perception`.
- The ability …
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# GameEngine : FogOfWar
The fog of war is a term used to describe the uncertainty in situation awareness experienced by participants in military operations.[1] The term seeks to capture the uncertain…
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Waarom hoofdletter B? Lijkt mij een typefout en zou veranderd moeten worden in deleteAllGameObjects();
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Write a testing script for GameEngine to allow us to build until the tests pass.
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- init()
- getPlayerSight()
- shoot()
- action()
- step()
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```
The GameEngine class requires a GameObject implementation. While the
GameObject implementation is the easiest to use, and should continue to be
supported in tutorials, etc, creating an interfac…
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```
The GameEngine class requires a GameObject implementation. While the
GameObject implementation is the easiest to use, and should continue to be
supported in tutorials, etc, creating an interfac…