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Since physics might be the less evolve part of id Tech, I was wondering how much the community could benefit from an integration with https://github.com/jrouwe/JoltPhysics
A very capable, and open-…
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### Describe the project you are working on
Godot Engine
### Describe the problem or limitation you are having in your project
Maintaining a 3D physics engine is hard. Especially when you imp…
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### Describe the project you are working on
3D game
### Describe the problem or limitation you are having in your project
Godot physics engine is not optimized and not very precise. Especially rigi…
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Bullet Physics is starting to get left behind for game sims and has quite poor kinematic character performance (at least with the out-of-the-box kinematic character controller), is rather painful to i…
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I'm developing a triple-match/match factory like game and usage of physics is very simple in it, couple objects on the screen colliding with each other.
When running the game on Android and profili…
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in editor if calling set_mesh_library on a grid that has already items it crashes.
this where debugger leads:
![image](https://github.com/user-attachments/assets/10fb3c3d-fe0e-4c2c-9561-bf143c47e3b…
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Hi! This one is kind of weird to explain so i made a little video plus the reproduction files.
I noticed that, when using jolt, a simple trace down was failing sometimes. After battling with it a l…
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Although I am not sure on your exact plans for the project and whether 3D-based games would be the main target for the Elven, I would suggest experimenting adding a 3D Physics engine at some point of …
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I've been using Terrain3D in my project along with Jolt and wanted to try out Rapier instead. I have a procedurally generated terrain and I make sure to set the below:
terrain.set_show_debug_collisio…
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Hi 👋🏻
The lib fails in Next.js with the following error on any import from `@react-three/jolt`:
```
./node_modules/jolt-physics/dist/jolt-physics.wasm-compat.js:12:121
Module not found: Can't r…