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This originated in the Memory Usage and delete_local_fixed thread but is technically a different issue so I'm opening a new thread for it and closing the old one. Initial discussion is here: https://…
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'World map' floater drawing time is ~1.5ms, which probably can be improved.
(Some time ago World map floater was closed after teleport, but now it remains open. So, it may linger and degrade fps)
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### Checked other resources
- [X] I added a very descriptive title to this issue.
- [X] I searched the LangChain documentation with the integrated search.
- [X] I used the GitHub search to find a sim…
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The Go 1.9 implementation of `sync.Map` is very pointer-heavy. That wastes a bit of CPU (following and caching those pointers and their address translations) and also consumes more steady-state memory…
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При попытке использовать $timestamp колонку у упорядоченной динамической операции в самописном Map-Reduce скрипте, получаю ошибку:
Materialization failed
Error validating schema of column "$…
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general
- [x] invert footer colors for print
- [x] hide secondary nav in print
- [ ] add "authorised" note below header
- [x] hide "create new" button with media query
list views:
- [x] reduce filter…
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Both `linalg.map` and `linalg.reduce` sometimes print using "short" form even though the payload is not in short form. This means that writing the op, and then reading it back, will result in an op th…
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I was looking for a fast kmer counter and came across this as well as your package:
https://pirl.unc.edu/blog/shaking-the-rust-off-python-redox
I guess there's also `needletail` which is older, on…
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I have a feeling that the map data on QC pages gets refreshed more frequently than it should (often 2 or 3 updates when only one should be required).
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See https://github.com/risingwavelabs/risingwave/pull/17690#discussion_r1696481562