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I'm curious if there's a possibility that larger rooms could also come alongside a version with their original reverberation, like the Small broadcast studio
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Training samples should be augmented by different reverberation environments.
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I think a better way of extracting speak content might be to use WHAMR! to add artificial reverberation along with background noise to the training dataset in order for the WavLM to extract content, t…
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Hello, I'm working on a Unity project that uses Steam Audio, and I'm thinking about adding a user generated content feature where players can import their own maps into the game and play in them. I'd …
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There are sections of tracks which have reverberation on both music and sound on the original PlayStation release, but the effect isn't present in this rewrite.
Here's an example [here](https://you…
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Model seems only remove noise on samples but not reverberation, is that right? If the model can remove both noise and reverb?
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Requesting a dispel warning type for healer role, on the 2nd Seismic Smash and onwards.
Seismic Smash is a tank buster that leaves a debuff on the tank, Seismic Reverberation. When this debuff is d…
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Hi, I'm trying to find a good reverb for streaming audio in unity with OnAudioFilterRead. I managed to get Freeverb working in an older Version approximately like this:
` fluid_revmodel Reverb =…
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many target speaker extraction is for single channel, multi-channel target speaker extraction is less researched. and many target speaker extraction network is time domain and performance is poor …
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The outputted MIDI files often simulates reverb in the audio recording by replaying multiple notes rapidly.
Are the developers familiar with this?
Any fixes?