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Those are difference between libRocket and RmlUi, not between 0.53.1's RmlUi and RmlUi master (not introduced by https://github.com/Unvanquished/Unvanquished/pull/2027 ).
On 0.52.1 and before, the …
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Examples, API listings etc.
AFAICT Lua interface seems to be defined in these functions, dunno about the rest:
https://github.com/beyond-all-reason/spring/blob/432f997594b38f4232cf5e7d9f79ba8acd97…
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Hi there,
Many thanks for making this engine available, it looks very interesting!
Do you perhaps have some minimal docs on the rendering pipeline? I wonder whether it might be possible to integrate…
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I know raylib has an active opengl context but not sure if rmlui has support for the systems/non rendering parts of raylib.
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I personally preferred to use git submodule to manage dependencies. Here's how I get it working.
### 1. Manually add dependencies of RmlUi.
I'm using GL3 backend with GLFW.
![image](https://git…
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Since e734667412ffabf5bf1230438906e1c7182632f6 or ea201f0ee08e1abe240bc4d0b474ae4d7c9d619e the rmlui "include" feature no longer works.
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This problem affects both RmlUi Lua and sgame Lua. When a Lua script causes an error (such as trying to index into nil), the Lua interpreter stops execution of the script by calling `longjmp`. It is p…
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As an experiment I'm trying to replace LibRocket with its successor RmlUI which is actively maintained. I'm a novice at C++ but I got most of the way along I think.
RmlUi documentation: https://mik…
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### Is your feature request related to a problem? Please describe.
- The default lua binding of RmlUi lacks of some interfaces, but RmlSolLua add them.
- I tried to add https://github.com/LoneBoco/R…
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RmlUI received several updates since we last updated it. We should likely update our dependency before any release. I gave a quick try at it though, but it seems those people love to break compatibili…
ghost updated
6 months ago