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[![image](https://github.com/user-attachments/assets/30408a5c-8916-4a12-8ec8-26b5adb89081)](https://www.youtube.com/results?search_query=shader+graph+all+nodes)
https://www.youtube.com/results?sear…
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### Describe the bug
Within shader graph the plus and minus icons are broken and do not show up.
### To Reproduce
1. Open shader graph place a plus or minus node.
### Expected behavior
The icon …
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Objects seem to not use transparency when viewed in Game View in the editor, as seen here: ![here](https://github.com/user-attachments/assets/ff1129c9-5d0f-4e69-817b-965507351aff)
This is due to th…
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As we've done for imagers, we'd want to start representing arnold operators as Shader primitives. This way, operator graphs can be represented seamlessly in both USD and Hydra
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I’ve encountered an issue with shader variants when loading GLTF objects into an addressable scene: some materials look wrong (no transparency, wrong lighting...).
After investigating, I discovered t…
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### For?
S&Box, Other
### What can't you do?
Unable to specify a more complex color gradient unless I fiddle with a bunch of other nodes to get the desired result. And even then that's only r…
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### Describe the project you are working on
**VFX, Visual Shaders** _(e.g. Canvas, Spatial, Particles)._
### Describe the problem or limitation you are having in your project
Switching between **sh…
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### For?
Material Editor, Other
### What can't you do?
cant do proper refraction shader without it, as i cant get info what is behind the geometry
### How would you like it to work?
lik…
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The current glTFast shader (graphs) have many shader keywords that are used to enable or disable certain material features (e.g. emission). While this improves runtime complexity and thus increases pe…