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Use the estimated distance to march along the ray
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We have
- [MakeSphereVolumeMesh(..., TessellationStrategy::kDenseInteriorVertices)](https://github.com/RobotLocomotion/drake/blob/12dc7918151efb6af6406dd196940d20cdd80837/geometry/proximity/make_sphe…
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All simple primitives (cross, triangle, rectangle, etc.) should probably be replaced with signed distance functions to look nicer. Stuff that probably warrants replacing would be:
- [x] circle
- […
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### Description of Issue
According to this comment block, the equation of a plane in `GfPlane` is in standard form :
https://github.com/PixarAnimationStudios/OpenUSD/blob/9b0c13b2efa6233c8a4a4af…
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### Describe the project you are working on
A 3D game with custom gravity.
### Describe the problem or limitation you are having in your project
I want to pull a player towards the closest su…
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Refactor all point shape shaders to use the concept of signed distance functions/fields (SDF).
The currently implemented points should be easy to move over, fill/stroke need a little thought.
Import…
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Functions like `Mesh_domain::create_implicit_mesh_domain` are called with domain objects that a have
```c++
K::FT
operator()(K::Point_3 p) const
{
// return the distance to the boundary
}
```…
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This issue tracks progress on primitive shapes, which were first added in #10466 based on the `primitive-shapes` [RFC](https://github.com/bevyengine/rfcs/blob/main/rfcs/12-primitive-shapes.md).
## …
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## Problem statement
The [`DistanceCallback`](https://github.com/flexible-collision-library/fcl/blob/master/include/fcl/broadphase/broadphase_collision_manager.h#L58) defines a `dist` value which r…
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[SDF](https://en.wikipedia.org/wiki/Signed_distance_function)
http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/ SDF and Ray Marching (https://github.com/stasilo/retrace.gl)
…