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Just realized I never created an issue for this. Will try to have some results uploaded soon.
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### Description
This is a bucket-issue for improving Questa support in OpenTitan.
> I want to use this issue to drive support forwards by gathering user feedback into a working branch of fixes, …
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rendered a frame from an animation with some fire simulations in it and the final render didn't have any of the fire. I wonder if sim bakes are not shared between the nodes?
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We are refactoring the regression tests under the [fix/tests](https://github.com/DeepWok/mase/tree/fix/tests) branch. On the hardware side, we observed the following errors. Due to the large number of…
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Hi, I found this repo and love the library. I think that adding moving objects this easily is great. I have been using WaterLily for some time.
My new project involves a smoke simulation with a mo…
cdelv updated
2 years ago
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Greetings @rswarbrick ,
By default, the simulation reports(html, json) are under the folder `scratch//_sim_/reports/`.
However, if the switch `--proj-root` is set, the `scratch` folder will be u…
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## System:
Ryzen 3960x
RTX3090
64GB RAM
Windows 10
Blender 2.93.4
ProRender Weekly V3.3.5
## Issue
After baking smoke+fire simulation, smoke volume scales incorrectly or translates incorrec…
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### Describe the project you are working on
3rd person platformer thingy / realtime vfx for portfolio
### Describe the problem or limitation you are having in your project
Currently it is possi…
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Ok here's a _bunch_ of ideas for you
Anyways, i don't expect you to do all of these, but i'm basically an idea generator so i figured i'd share lol. Take your pick :)
- Wind direction and speed no…
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If mappers want to add effects like smoke to a map, they have to manually add those using envelopes.
It would be easier if mappers were able to add effect sources on the game layer. For example a s…