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Hello,
I have been having an issue with erosion not working at all in v2. The same HDA works in v1, but as soon as I switch to v2 it gives the following error. This has been the case with the las…
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In attempting to run an erosion-free MiniErosion denudation problem w/ both Piro and Tempus, I discovered that the convergence history is different. Tempus requires much more nonlinear solves in the …
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Hi. First of all I want to thank you for creating this, it looks very interesting. I tried it with a mountain model and when the geonodes preview appears, certain parts of geometry jump to infinite lo…
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Sorry for opening an issue for this, but I couldn't find information elsewhere. At GDC Unity showcased a lot of terrain features including hydraulic/thermal/wind erosion brushes as included in 2019.1,…
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High alumina bricks are made from bauxite of super quality, bonding chamotte and additives. The main Al203 content is 48%-80%. The advantages of high alumina bricks are high refractoriness, anti alkal…
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Use this to request the hosting of a Phase 2 lab.
Lab name: Micromachining lab
Broad Area: Mechanical Engineering
Lab Repo URL:
To study pulsed-heating of materials - https://github.com/virt…
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Copied from https://github.com/Zylann/godot_heightmap_module/issues/15
I'm making this thread to reference useful info about other terrain systems. May not always be doable in Godot 3.0 (GLES3) while…
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## *Repository Creation Request*
@pavanchow I need to update the Micromachining lab from Phase II UI to Phase III.
#### Coordinating Institute: College of Engineering Pune
#### Repository U…
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Hi, thanks for showing codes, I saw you have many erosion algorithms. Can you share the algorithm reference or paper for deep learning?
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Migrated from original Mech Wiki:
## Standard Damage Effects
_Note: These damage effects are from
[wikipedia](en.wikipedia.org/wiki/Buckling) (in the sidebar on the right
are the mechanical failure m…