-
Reported on the [forum](https://community.cesium.com/t/volumetric-clouds-light-up-when-cesiumsunsky-is-set-to-night/29404). To reproduce:
1. Open first level in Cesium samples
2. Add Volumetric Cl…
-
When using the Real Solar System (RSS) mod (v20.1.3.0) along with the RSS Reborn installer (v1.2.2) in KSP version 1.12.5.3190, the Kerbal Space Center (KSC) appears to "hover" above the ground. This …
-
### Description of the issue
Observed in the first mission. Clouds are rendered as should be during the runway sequence at the start of the mission.
After that, the sky display a kind of vertical …
-
![2022_09_22_rc1](https://user-images.githubusercontent.com/11644393/199184531-223dcbf8-2c83-4ac2-8442-e889df603251.jpg)
My volumetric clouds, implemented several years ago, but it never worked as …
-
-
Using the latest git version, but this issue is not present in Bliss 2.0.4
Some worlds in my multiverse server do not show the volumetric clouds.
Things I've noticed
- These worlds were genera…
-
Hi!
After lot of testing I have concluded that the current volumetric clouds are creating a massive performance hit. Every GPU will go 100% usage when approaching the clouds or when turning the ca…
-
@immiao @byumjin this would be a great real-time rendering project for the winter/spring!
# Phase 1 - billboards
* [ ] Procedural billboard texture generation from various cloud types
* [ ] Nav…
-
Considering JNSQ now support volumetric clouds, would it be possible to add support for the planet pack?
-
Would be cool if we could have clouds that actually move and cause the downfall in a certain area. Like BetterWeather does.
https://modrinth.com/mod/betterweather
Now when I play with the mod yo…