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Original Poster: Sir Kenzi
Posted at: 23.02.2024 22:37:21
Votes: ⬆️ 8 ⬇️ 0
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Demonstration on Quest 3
I’ve recorded a video to demonstrate the odd behavior of the finger tracking.
With …
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Original Poster: Hanz
Posted at: 23.02.2024 19:16:51
Votes: ⬆️ 4 ⬇️ 0
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Tbh, I’m not certain the base game (specifically the user interface/menus) have localization support, but that’s a …
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Maybe I'm a bit dumb or something I don't understand, so I'll ask a question about the mechanics of the Asgardian ring (aseir), what does its ‘activated mode’ mean and how does it work?

.environment(Environment._7_BIT)
.functionTypes(
ControlFu…
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Original Poster: SketchFoxsky
Posted at: 22.02.2024 19:40:21
Votes: ⬆️ 5 ⬇️ 0
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Attachment script does not attach to anything.
Attachment Script does not apply the Position or Rotation …
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Original Poster: JOELwindows7
Posted at: 18.02.2024 14:04:32
Votes: ⬆️ 5 ⬇️ 0
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# Prop Pre-spawning
With only inserting a GUID into a GameObject with Prop Pre-spawn component, it will sp…
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Original Poster: Dervali
Posted at: 17.02.2024 20:17:37
Votes: ⬆️ 2 ⬇️ 0
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Post Processing Volumes are not being applied based on the player position/camera.
For testing this I created a…
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@JuliaRegistrator register branch=release-0.16
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This issue is created to track the documentation generation process for the code changes made in the repository
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### Please confirm these before moving forward
- [x] I have searched for my issue and have not found a work-in-progress/duplicate/resolved issue.
- [x] I have tested that this issue has not been fixe…