Gli attacchi speciali (leggasi Crusader Strike e Divine Storm) di un paladino (escluso il Judgement) con Seal of Vengeance attivo non fanno proccare il relativo danno di Seal. Dovrebbero fare danni di Seal pari a 0.33 * WPD * Numero di stack di Seal sul bersaglio / 5 .
Dal Change Log di WoWWiki (http://www.wowwiki.com/Seal_of_Vengeance):
"Only auto-attacks and Hammer of the Righteous can place the debuff on the paladin's current target(s). However, while the seal is active, each melee swing or ability (excluding judgements) that lands on the target will deal a percentage of weapon damage as Holy damage to the target. This damage maxes out at 33% weapon damage with 5 applications of the debuff and scales upward evenly based on how many applications of the debuff are active. This Holy damage deals double-damage critical strikes. In addition, the damage-over-time debuff is now considered a melee attack for the purposes of determining its chance to hit, miss, be dodged or parried."
Gli attacchi speciali (leggasi Crusader Strike e Divine Storm) di un paladino (escluso il Judgement) con Seal of Vengeance attivo non fanno proccare il relativo danno di Seal. Dovrebbero fare danni di Seal pari a 0.33 * WPD * Numero di stack di Seal sul bersaglio / 5 .
Dal Change Log di WoWWiki (http://www.wowwiki.com/Seal_of_Vengeance): "Only auto-attacks and Hammer of the Righteous can place the debuff on the paladin's current target(s). However, while the seal is active, each melee swing or ability (excluding judgements) that lands on the target will deal a percentage of weapon damage as Holy damage to the target. This damage maxes out at 33% weapon damage with 5 applications of the debuff and scales upward evenly based on how many applications of the debuff are active. This Holy damage deals double-damage critical strikes. In addition, the damage-over-time debuff is now considered a melee attack for the purposes of determining its chance to hit, miss, be dodged or parried."