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[BUG] Damage Dealt by Kinetic Rounds Varies Under Same Conditions #278

Open Ally-for-Hire opened 2 years ago

Ally-for-Hire commented 2 years ago

Short Description

Shooting the same plate with the same gun in the exact same conditions will produce damage results with an amount of variation

Branch and Version

Current newest master branch version and all past ones in the past few months to my knowledge.

Console Error Logs (Optional)

No console errors t

How to Reproduce (Optional)

How I recreated it: Shown in video, however:

Create an armored plate Aim a functional ACF weapon at the plate (I tested with AP ammunition, and both 170mm cannons and 187.5mm howitzers) Wire it to fire on a numpad press Duplicate this initial setup multiple times for more variation Fire the weapons, record armor values Either repair all plates manually or respawn entire system, results same.

Extra Notes

originally I also did this with 10 plates with slight increases in armor values as I was testing how armor value affected shots to kill, to be met with different results every retest with the one that takes the most shots to kill changing every time, aswell as sometimes plates getting instantly killed or not taking damage, however i have not repeated this large scale test as just showing that damage is somewhat random should produce the same result of things dying at inconsistent and illogical rates under identical circumstance. I'm under the impression that the instant death of plates issue was the ricochet dealing doubled damage now however.

Video of AP 187.5mm Howitzer Test https://www.youtube.com/watch?v=DHTRtBzSUDA&feature=youtu.be

Dupes Used in Tests acf3bug.txt acf3bug both.txt

'acf3bug' is the single weapon setup 'acf3bug both' is 2 of the single weapon setup side by side

firing is bound to mouse3 on a toggle

TwistedTail commented 1 year ago

If the test was done with angled plates, there was a weird scenario where a ricochet would cause damage twice.

Stooberton commented 8 months ago

Is this still a thing?

Ally-for-Hire commented 8 months ago

i haven't tested since this point so i'm not sure

Ally-for-Hire commented 2 months ago

Confirmed - Still an issue https://www.youtube.com/watch?v=DHTRtBzSUDA&feature=youtu.be acf3bug.txt acf3bug both.txt

Ally-for-Hire commented 2 months ago

If the test was done with angled plates, there was a weird scenario where a ricochet would cause damage twice.

this was, and originally it was FAR worse, as in either 0 damage or the plate got immediately 1 shot. It's not currently as horrific but it's still randomized. I'm going to edit and reword the post to "Damage Randomized" since it's not armor strength thats changing, it's the damage dealt.