Open MrCrowTheBird opened 4 months ago
unfortunately it's something i was working on but found really no good way of implementing given the way the game has been coded, I've been inactive for a while as I'm currently working on a game of my own.
Though if you're still willing to try, you could snoop around in the source of the game and try to find a way to make it work.
I don't need a complex example, just a really basic item (like when used take hit then take a random item and does "this animation") example model for item, and that's it. And an example of an AI code that, for example, when he sees that item, I always use it.
Or is there any easy way to port item codes to modding?
Because it seems the Steam version doesn't have any file that I can install other than an exe file.
If any kind of example item is added, it will be massive for modding.
I'm asking this because on "Read Me" file you give examples but all of them is super spesific