Long mob names were throwing off the tables when listing areas:
Truncate names that are too long fixes them
A more subtle change that you can see here is I moved the [Dead] tag to before the mob name. This is so if you had a really long mob name, the [Dead] tag wouldn't fall off the end.
I also cleaned up some of the string formatting in there. There was a customer padRight function that was sometimes being used, and sometimes it was using string.format. I changed it to always use string.format
Long mob names were throwing off the tables when listing areas:
Truncate names that are too long fixes them
A more subtle change that you can see here is I moved the
[Dead]
tag to before the mob name. This is so if you had a really long mob name, the[Dead]
tag wouldn't fall off the end.I also cleaned up some of the string formatting in there. There was a customer
padRight
function that was sometimes being used, and sometimes it was using string.format. I changed it to always use string.format