After the cp/gq check runs you would look like you're targeting mob 2 instead of 1. This fixes it to properly target mob 1.
It also tweaked where character ready state checks happen. Instead of checking if you're ready when you do xcp <num>, it will instead let you change targets no matter what state you're in, but prevent running if you're not ready (fighting, already running, writing a note, etc).
Situation:
xcp
After the cp/gq check runs you would look like you're targeting mob 2 instead of 1. This fixes it to properly target mob 1.
It also tweaked where character ready state checks happen. Instead of checking if you're ready when you do
xcp <num>
, it will instead let you change targets no matter what state you're in, but prevent running if you're not ready (fighting, already running, writing a note, etc).