On the left is the standard shader (Unity 2017.2), on the right is your hair shader (1.1) with an albedo, normal map, occlusion map and metalness map applied. I have turned the anisotropy right down to make it easier to see, but the normal map is not coming through as I would expect it to (that is, like the normal map on the left).
On the left is the standard shader (Unity 2017.2), on the right is your hair shader (1.1) with an albedo, normal map, occlusion map and metalness map applied. I have turned the anisotropy right down to make it easier to see, but the normal map is not coming through as I would expect it to (that is, like the normal map on the left).
Running on a GTX 1060 (so SM 5.0 support)