AdamFrisby / UnityHairShader

A hair shader for Unity 5 originally built for the sine.space virtual world
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Normal maps not responding how I would expect #1

Open digitaljelly opened 6 years ago

digitaljelly commented 6 years ago

On the left is the standard shader (Unity 2017.2), on the right is your hair shader (1.1) with an albedo, normal map, occlusion map and metalness map applied. I have turned the anisotropy right down to make it easier to see, but the normal map is not coming through as I would expect it to (that is, like the normal map on the left). image

Running on a GTX 1060 (so SM 5.0 support)

AdamFrisby commented 6 years ago

Will take a look - that does definitely look wrong.