Aelto / tw3-random-encounters-reworked

Add randomly generated monster contracts, bounties, ambushes and hunts to the game. Dynamically change the vanilla spawns for unique and varied playthroughs. Simulate an ecosystem and a food chain. Add dynamic events to give more weight to your actions
https://aelto.github.io/tw3-random-encounters-reworked
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[BUG] #114

Closed SneakyEvil0 closed 2 years ago

SneakyEvil0 commented 2 years ago

Hi i got some random crash on the mod.Can someone help me out to fix this.Here a sample of my crashlog Crash reason: EXCEPTION_ACCESS_VIOLATION (3221225477), Error writing location 0x000001f0

Crashed Thread:

Thread ID: 4584

callstack: Scaleform::Render::Matrix2x4::Prepend() + 0x23cf29 - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0xa2013f - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0x519cd7 - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0x1d11ce - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0x1d1fcd - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0x3a60c - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0x6bfb5 - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0x6a7e4 - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0x1a30b4 - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0x1891f5 - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0x66feec - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0x58cdf2 - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0x58d729 - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0x1adbec - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0x223281 - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0x224600 - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0x11014d - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0x6e6634 - (0) Scaleform::Render::Matrix2x4::Prepend() + 0xc86b6 - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0xeeec4 - (0) Scaleform::Render::Matrix2x4::Prepend() + 0xc396a - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0xef1c7 - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0x1216 - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0x428ad - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0x166f - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0x196c - (0) Scaleform::Render::Matrix2x4::Prepend() + 0x23dcf8 - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

Debug Information

Commandline: "C:\Program Files (x86)\Steam\steamapps\common\The Witcher 3\bin\x64\witcher3.exe"

Thread ID: 11960

callstack: CreateDispatcherQueueController() + 0x12039 - (0) CreateDispatcherQueueController() + 0x117c1 - (0) CreateDispatcherQueueController() + 0x10a94 - (0) CreateDispatcherQueueController() + 0x13cbb - (0) CreateDispatcherQueueController() + 0x10f78 - (0) CoreUICreateEx() + 0x1a15 - (0) CoreUICreateEx() + 0x89b - (0) Ordinal2604() + 0x3a7a - (0) DllGetActivationFactory() + 0x4109 - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 14300

callstack: Scaleform::Render::Matrix4x4::SetIdentity() + 0xb94e07 - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4420 - (0) Scaleform::Render::Matrix2x4::Prepend() + 0x2463a7 - (0) Scaleform::Render::Matrix2x4::Prepend() + 0x24654e - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 22568

callstack: Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4420 - (0) Scaleform::Render::Matrix2x4::Prepend() + 0x2463a7 - (0) Scaleform::Render::Matrix2x4::Prepend() + 0x24654e - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 17372

callstack: BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 16600

callstack: DllUnregisterServer() + 0x45ad - (0) DllUnregisterServer() + 0x48a6 - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 20012

callstack: BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 17504

callstack: BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 9856

callstack: Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4420 - (0) Scaleform::Render::Matrix2x4::Prepend() + 0x2463a7 - (0) Scaleform::Render::Matrix2x4::Prepend() + 0x24654e - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 11328

callstack: Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4420 - (0) Scaleform::Render::Matrix2x4::Prepend() + 0x2463a7 - (0) Scaleform::Render::Matrix2x4::Prepend() + 0x24654e - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 7260

callstack: Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4420 - (0) Scaleform::Render::Matrix2x4::Prepend() + 0x2463a7 - (0) Scaleform::Render::Matrix2x4::Prepend() + 0x24654e - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 10792

callstack: Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4420 - (0) Scaleform::Render::Matrix2x4::Prepend() + 0x2463a7 - (0) Scaleform::Render::Matrix2x4::Prepend() + 0x24654e - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 22212

callstack: Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4420 - (0) Scaleform::Render::Matrix2x4::Prepend() + 0x2463a7 - (0) Scaleform::Render::Matrix2x4::Prepend() + 0x24654e - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 1524

callstack: Scaleform::Render::Matrix4x4::SetIdentity() + 0xbd88c - (0) Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4420 - (0) Scaleform::Render::Matrix2x4::Prepend() + 0x2463a7 - (0) Scaleform::Render::Matrix2x4::Prepend() + 0x24654e - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 19656

callstack: Scaleform::System::~System() + 0x7f1be7 - (0) Scaleform::System::~System() + 0x7f1ca0 - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 25176

callstack: Scaleform::System::~System() + 0x7f1be7 - (0) Scaleform::System::~System() + 0x7f1ca0 - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 11848

callstack: Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4420 - (0) Scaleform::Render::Matrix2x4::Prepend() + 0x2463a7 - (0) Scaleform::Render::Matrix2x4::Prepend() + 0x24654e - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 24080

callstack: OpenAdapter12() + 0x5b2f48 - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 17480

callstack: OpenAdapter12() + 0x5b2f48 - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 15908

callstack: OpenAdapter12() + 0x5b2f48 - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 24344

callstack: OpenAdapter12() + 0x5b2f48 - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 14080

callstack: OpenAdapter12() + 0x5b2f48 - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 4668

callstack: OpenAdapter12() + 0x5b2f48 - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 23576

callstack: OpenAdapter12() + 0x5b2f48 - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 3300

callstack: OpenAdapter12() + 0x5b2f48 - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 23776

callstack: OpenAdapter12() + 0x5b2f48 - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 7108

callstack: NVDEV_Thunk() + 0x893c8a - (0) NVDEV_Thunk() + 0x8889fd - (0) NVDEV_Thunk() + 0x2788da - (0) OpenAdapter12() + 0x5b2f48 - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 24892

callstack: OpenAdapter12() + 0x5b2f48 - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 25020

callstack: OpenAdapter12() + 0x5b2f48 - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 23828

callstack: OpenAdapter12() + 0x5b2f48 - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 12000

callstack: OpenAdapter12() + 0x5b2f48 - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 21720

callstack: OpenAdapter12() + 0x5b2f48 - (0) BaseThreadInitThunk() + 0x14 - (0) RtlUserThreadStart() + 0x21 - (0)

================================================================

Game

Last opened world: novigrad.w2w

================================================================

Game

Last opened world: novigrad.w2w

================================================================

Aelto commented 2 years ago

Crash logs provide no useful information unfortunately, could you describe what you were doing before the crashes ?

SneakyEvil0 commented 2 years ago

I was fast travelling to another then it crashed.It happen really much but like i said its really random

Aelto commented 2 years ago

I'll need you to complete the template you skipped and replaced with the crashlog, as i need the information before i can do anything. Could you please it?

Describe the bug A clear and concise description of what the bug is.

To Reproduce Steps to reproduce the behavior:

  1. Go to '...'
  2. Click on '....'
  3. Scroll down to '....'
  4. See error

Expected behavior A clear and concise description of what you expected to happen.

Screenshots If applicable, add screenshots to help explain your problem.

Random Encounters version used: RER V0.0.0 used.

Mods you use:

Additional context Add any other context about the problem here.

Aelto commented 2 years ago

closing for #115