Aelto / tw3-random-encounters-reworked

Add randomly generated monster contracts, bounties, ambushes and hunts to the game. Dynamically change the vanilla spawns for unique and varied playthroughs. Simulate an ecosystem and a food chain. Add dynamic events to give more weight to your actions
https://aelto.github.io/tw3-random-encounters-reworked
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[FEATURE] delay increased enemy count over time #221

Open Aelto opened 8 months ago

Aelto commented 8 months ago

related #215

instead of increasing the size of the initial group size, delay the spawning after the group is killed (with little to no delay in-between however)