Aelto / tw3-random-encounters-reworked

Add randomly generated monster contracts, bounties, ambushes and hunts to the game. Dynamically change the vanilla spawns for unique and varied playthroughs. Simulate an ecosystem and a food chain. Add dynamic events to give more weight to your actions
https://aelto.github.io/tw3-random-encounters-reworked
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[FEATURE] use pseudo/seeded RNG on the choice of entity templates #228

Open Aelto opened 1 month ago

Aelto commented 1 month ago

At the moment the entity templates are picked randomly whenever an entity is spawned by the mod, that means bounties and contracts may not spawn the exact same entity if a player dies and reloads the save.