Add randomly generated monster contracts, bounties, ambushes and hunts to the game. Dynamically change the vanilla spawns for unique and varied playthroughs. Simulate an ecosystem and a food chain. Add dynamic events to give more weight to your actions
At the moment the entity templates are picked randomly whenever an entity is spawned by the mod, that means bounties and contracts may not spawn the exact same entity if a player dies and reloads the save.
[ ] generate seed number from encounter's position and maybe other values for extra randomness
[ ] update spawning code to use said seed while picking entity template
At the moment the entity templates are picked randomly whenever an entity is spawned by the mod, that means bounties and contracts may not spawn the exact same entity if a player dies and reloads the save.