Open VectorWolf opened 5 years ago
Currently we use SDL2 for about every hardware interaction, but this comes with some limitations. With an own OpenGl backend we can:
If I ever get to implement this, I should pay attention to only use the opengl es2/webgl subset of opengl to not break compatibility with emscripten (and future android builds)
Currently we use SDL2 for about every hardware interaction, but this comes with some limitations. With an own OpenGl backend we can: