AgoutiGames / RawSalmonEngine

A game engine utilising "Tiled" map files
GNU Lesser General Public License v3.0
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OpenGl Backend #86

Open VectorWolf opened 4 years ago

VectorWolf commented 4 years ago

Currently we use SDL2 for about every hardware interaction, but this comes with some limitations. With an own OpenGl backend we can:

VectorWolf commented 4 years ago

If I ever get to implement this, I should pay attention to only use the opengl es2/webgl subset of opengl to not break compatibility with emscripten (and future android builds)