AlexIIL / Buildcraft_1.8_Issues

Issue reporting for my port of buildcraft to 1.8
6 stars 2 forks source link

Textures #53

Open Horsebark5 opened 8 years ago

Horsebark5 commented 8 years ago

The Following Blocks, (#0201) (#0211) (#0212/0) (#0212/1) (#0212/2) (#0212/3) (#0212/4) (#0212/5) (#0213) (#2014) (#2015) (#4146) (#4147/0) (#4147/1) (#4147/2) (#4147/3) (#4147/4) (#4147/5) (#4147/6) (#4147/7) (#4147/8) (#4147/9) (#4147/10) (#414711) (#4147/12) (#4147/13) (#4147/14) (#4147/15) (#4147/16) (#4147/17) (#4147/18) (#4147/19) (#4147/20) (#4147/21) (#4147/22) (#4147/23) (#4147/24) (#4147/25) (#4147/26) (#4147/27) (#4147/28) (#4147/29) (#4147/30) (#4147/31) (#4153), And Everything in the sections, BuildCraft Facades and BuildCraft Gates, all have no textures, or else there missing.

Also all 35 of the Robot (#4152) and the Refinery (#0209) Have Missing icons, meaning their blank or invisible.

The only one I'm sure of that actually places down a correctly looking block is the refinery. It's missing textures in your hand but when you place it as a block, it has its correct textures. When you drop it on the ground it turns invisible but has a shadow.

NOTICE!!! I haven't found any other bugs... yet.

AlexIIL commented 8 years ago

Thanks!

Only 1 issue though- since minecraft version 1.7, forge has automatically remapped ID's on a per world basis- so for me the id 0201 is the quarry, and for me the filtered buffer is missing a texture, but has an ID of 221.

Could you replace all the ID's with the block names please?

AlexIIL commented 8 years ago

(Although some of them I do know already, and will release alpha 7 soon to deal with those)

maqjav commented 8 years ago

Let's see if this is helpfull... These are the IDS and names for every block without textures or transparent.

I guess the IDS won't match with yours, because the quarry and the fillered buffer are different from yours, but I hope at least the names are usefull somehow.

AlexIIL commented 8 years ago

Thanks, that' s very helpful :). Could you be amazingly helpful and put " - [ ]" before every line, and changing it to "- [x]" when something is completed? Should look something like this:

Also you might want to remove the ID's completely (They are just going to be different and are considered internal to forge now.

maqjav commented 8 years ago

Done ;)

AlexIIL commented 8 years ago

Thanks, this will make it easier to see when they are done :)

AlexIIL commented 8 years ago

Ok, I'm looking through them now...

When you say Fuel, Oil and Red Plasma, are you referring to the buckets and placed variants or are you referring to the items you can spawn in with the /give command?

Is it the same with the pipe block?

maqjav commented 8 years ago

I just checked to be sure.

OIL: I can see properly the next items: Oil spring and oil bucket. Howeveer, I cannot see: Oil, Facade: Oil Spring, Facade: Oil Spring (hollow).

FUEL: I can see: Fuel bucket I can't see: Fuel

PLASMA: There is only 1 item containing the plasma word, and I cannot see it: tile.blockRedPlasma.name

I'm using NEI (Not Enough items) to check the names, just in case you want to know :)

AlexIIL commented 8 years ago

Oh no. Oil facade? That's a bit wrong... Also I mostly don't care about the inventory variant of oil (as you can only get it via NEI or cheating in) However I will still look in to it to see if its a quick fix or not

Xariyl commented 8 years ago

I believe he means the Oil Spring facade; the bedrock-looking item.

maqjav commented 8 years ago

That's the item that appears in NEI, I don't really know what it means. I guess it's what Xariyl said, but I can't tell.

Checked Lasers completed on the list.

AlexIIL commented 8 years ago

When I get to fixing facade rendering I will sort it all out. Also if its oil related it shouldn't have been selected for a facade anyway, so I still need to do it. I will install and test alongside NEI at some point as well, and then whatever is a missing texture will be fixed :)

maqjav commented 8 years ago

Well... it seems NEI is not compatible with 1.8.8.I guess we will have to wait untill they update it ;)

AlexIIL commented 8 years ago

Hopefully it won't take long for them as porting 1.8->1.8.8 isn't too big of a problem :)

On 5 Dec 2015, at 15:35, maqjav notifications@github.com wrote:

Well... it seems NEI is not compatible with 1.8.8.I guess we will have to wait untill they update it ;)

— Reply to this email directly or view it on GitHub.

maqjav commented 8 years ago

I wonder if it will be helpfull to update the list of textures, I think you probably know already which ones are missing, however let me know and I will update it if you need to, otherwise I guess you can close this thread.

AlexIIL commented 8 years ago

This issue should be kept open until all missing textures and models are fixed (to make sure I never have a way to forget that some are missing).

Most of them either have been fixed in pre10 or will be in (future) pre11. The current exceptions are (in my dev environment, so these will be correct for pre11):

Oh, and

maqjav commented 8 years ago

Great :D