issues
search
AlpyneDreams
/
d8vk
Direct3D 8 to Vulkan translation for DXVK! Merged into dxvk: https://github.com/doitsujin/dxvk
zlib License
482
stars
6
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Rainbow Six 3 bad stuttering
#165
CaptainCoward
opened
1 year ago
5
Unadvertised/unimplemented D3D8 device caps
#164
WinterSnowfall
closed
1 year ago
6
[d3d8] Adjust d3d8 device capabilities
#163
WinterSnowfall
closed
1 year ago
10
How to install for Proton Flatpak?
#162
muhammadyusuf-kurbonov
closed
2 months ago
1
build failure
#161
slr
closed
1 year ago
5
Update README.md
#160
slr
closed
1 year ago
2
build failure
#159
slr
closed
1 year ago
2
Objects not rendered on Treasure Planet: Battle at Procyon
#158
MegWATTT
closed
1 year ago
11
Rise of Nations shadow blending glitch
#157
imamhs
closed
2 months ago
24
[util] d8vk 1.0 regression testing workarounds
#156
WinterSnowfall
closed
1 year ago
0
Broken inputs in fullscreen with Touhou 06 - The Embodiment of Scarlet Devil
#155
Yuri-K7
opened
1 year ago
11
The Da Vinci Code (2006) - Character polygons stretch and fall apart constantly
#154
Mephistople
closed
2 months ago
3
Question Request for the FAQs from the Wiki
#153
John-Enigma
closed
1 year ago
2
[Feature Request] Resolution custom (Like Dgvoodoo2) for windows.
#152
UserGit-2021
opened
1 year ago
5
C&C: Generals/Zero Hour - slowdown in some menus
#151
WinterSnowfall
closed
2 months ago
2
CI builds show the wrong version number
#150
AlpyneDreams
closed
2 months ago
1
IGI 2: Covert Strike - FPS fluctuation
#149
keenanweaver
closed
1 year ago
13
Support for "Curved Surfaces" aka ATI TruForm
#148
WinterSnowfall
closed
6 hours ago
3
Games known to be broken mega-issue
#147
AlpyneDreams
closed
2 months ago
15
Build failure
#146
shmerl
closed
1 year ago
1
[util] Remove the noExplicitFrontBuffer workarounds (fixed upstream)
#145
WinterSnowfall
closed
1 year ago
0
[util] Add workarounds for NFS 3 and 4
#144
WinterSnowfall
closed
1 year ago
1
[util] Add workarounds for SR2010 and Zwei: The Ilvard Insurrection
#143
WinterSnowfall
closed
1 year ago
1
Warcraft III (& The Frozen Throne) - crash on resolution change
#142
WinterSnowfall
closed
1 year ago
11
Specialized batcher for Motor City Online and other drawcall-crazy games
#141
AlpyneDreams
closed
1 year ago
1
[d3d8] Release refs on previous render targets and depth stencils
#140
WinterSnowfall
closed
1 year ago
2
Antialiasing / MSAA using DXVK - Hitman - Contracts
#139
imamhs
closed
1 year ago
4
[util] Remove superfluous allowDirectBufferMapping workarounds
#138
WinterSnowfall
closed
1 year ago
0
[util] Add a buffer placement workaround for various games
#137
WinterSnowfall
closed
1 year ago
3
Bloodrayne performance down so much with lastest git
#136
mrdeathjr28
closed
1 year ago
4
Storing DEFAULT buffers in MANAGED pool
#135
AlpyneDreams
closed
1 year ago
15
[Regression - MSVC?] Duke Nukem Forever 2001 is tryting to use an invalid pixel shader
#134
AlpyneDreams
closed
1 year ago
4
[util] Disable direct buffer mapping for Commandos 3
#133
WinterSnowfall
closed
1 year ago
1
[util] Add a memory limit for Supreme Ruler 2020
#132
WinterSnowfall
closed
1 year ago
1
The I of the Dragon - missing geometry
#131
WinterSnowfall
closed
2 months ago
8
Supreme Ruler 2020 - UI and texture flickering
#130
WinterSnowfall
closed
1 year ago
27
Pure Pinball 2.0 Redux - untextured pinball
#129
WinterSnowfall
closed
1 year ago
9
Restaurant Empire - cursor position problems
#128
WinterSnowfall
closed
1 year ago
0
[d3d8] Uncomment forwarding calls to SetCursorPosition
#127
WinterSnowfall
closed
1 year ago
1
Red Faction 2 - crash on exit
#126
WinterSnowfall
closed
1 year ago
3
[util] Enable apitraceMode for Motor City Online
#125
WinterSnowfall
closed
1 year ago
0
Please add DXVK Async
#124
klark231
closed
1 year ago
3
FireStarter - crash on resolution change
#123
WinterSnowfall
closed
1 year ago
1
[d3d8] RefCount refactoring
#122
WinterSnowfall
closed
1 year ago
9
Request: Implement a workaround/compatibility solution for Motor City Online
#121
SimplyTadpole
closed
1 year ago
24
[d3d8] Validate depth stencil formats
#120
WinterSnowfall
closed
1 year ago
2
Nice to have wiki additions
#119
WinterSnowfall
closed
1 year ago
3
D3D8 depth stencil format shenanigans
#118
WinterSnowfall
closed
1 year ago
1
Soldiers: Heroes Of World War II - flickering video playback
#117
WinterSnowfall
closed
2 months ago
7
CopyRects: Unhandled cases (DEFAULT, MANAGED) -> MANAGED, etc.
#116
AlpyneDreams
opened
1 year ago
1
Previous
Next