AmelieHeinrich / Oni

C++ D3D12 research renderer
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cpp d3d12 raytracing render-engine rendering

Oni : D3D12 research renderer and playground

Oni is an experimental sandbox renderer written in C++ with D3D12. It's purpose is for it to be used as a portfolio piece once I go back to job finding. Oni makes heavy use of compute shaders for its rendering. Anything that isn't a draw call will be put into a compute shader.

Authors

Requirements

Building

Features:

Techniques

GPU Driven Rendering

Post Processing

Misc

WIP

Screenshots

UI (as of 9/14/2024)

Third party dependencies