Some RGSS3 games (e.g. Mogeko Castle) utilize this method to initialize(?) MIDI. However it is not present in mkxp so the game failed to start.
Add an empty setup_midi() to the Audio module would be enough to resolve this issue since mkxp seems to do MIDI initialization unconditionally (correct me if I am wrong).
PS: I currently add these code to a preload script to workaround this problem:
module Audio
class << self
def setup_midi
return
end
end
end
Some RGSS3 games (e.g. Mogeko Castle) utilize this method to initialize(?) MIDI. However it is not present in mkxp so the game failed to start. Add an empty setup_midi() to the Audio module would be enough to resolve this issue since mkxp seems to do MIDI initialization unconditionally (correct me if I am wrong).
PS: I currently add these code to a preload script to workaround this problem: