while in whitelist mode, block render as they normally do below y=-4.
How the game looks without selective rendering, or rendering in blacklist mode. both lists are empty.
ditto but selective rendering is set to whitelist mode. both screenshots have the whitelist/blacklist block lists empty
also, if blocks are removed below this depth using blacklist mode, they won't be rerendered until after relogging
this is a hole I cut out with blacklist mode, I since moved the list to "none" and disabled selective block rendering, and I had to relog to get it to properly rerender
while in whitelist mode, block render as they normally do below y=-4. How the game looks without selective rendering, or rendering in blacklist mode. both lists are empty. ditto but selective rendering is set to whitelist mode. both screenshots have the whitelist/blacklist block lists empty
also, if blocks are removed below this depth using blacklist mode, they won't be rerendered until after relogging this is a hole I cut out with blacklist mode, I since moved the list to "none" and disabled selective block rendering, and I had to relog to get it to properly rerender