Closed mind-overflow closed 9 months ago
Weird that it seems to be applying the 200% scaling. Window resolution is determined entirely through windows libraries so I'm not sure what I can do on Kamera's end to validate the resolution is correct.
In either case, 1366x768 is not a supported resolution regardless per step 3-2 of the instructions.
Oh, I see... Well, 1366x768 is extremely close to 16 : 9 (it's 16 : 8.99 ) so I thought it was still supported, since the button layout can't be that different from a pure 16:9 (Inventory Kamera clicks in the middle of buttons and things, and I'm pretty sure there isn't even a full single pixel difference from a 16:9 monitor layout in terms of button positioning)... So yeah, I'll keep that in mind and try again by running it in a lower-res windowed mode.
Anyways, this is still weird because my main setup consists of a 4K monitor with 150% scaling, and two separate monitors with lower resolutions (1600x900 and 1920x1080) both at 100% scaling, and Inventory Kamera didn't give me any issue with the scaling on my main display.
But if this is purely related to Windows APIs, and there's no way to fix it nicely (without making hacked-on modifications) then I guess you can just close the issue and we just hope that Microsoft fixes their APIs...
Thanks for taking the time to reply!
Current Behavior
I'm running GI on a dual-monitor setup. The main monitor has a resolution of 2880x1920 scaled at 200% (HiDPI). The second monitor is a standard 1366x768 VGA. The game is running on the second, low-res monitor. Inventory Kamera errors out saying
Unsupported resolution 2732x1536
.Expected Behavior
The scanner supports my device configuration
Reproducing a Behavior
This is a screenshot showing that it errors out despite the resolution being a standard 1366x768.
Device OS
Windows 11
Genshin Impact Version
3.3
Inventory Kamera Version
1.3.4
Screen resolution, screen mode, and UI scale
1366x768 at 100%, borderless
Additional notes and remarks
No response
Evidence
No response
Preflight Checklist