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Anecoz
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AneRend
Prototyping Vulkan engine
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Refactor paging
#67
Anecoz
opened
9 months ago
0
AssetCollection
#66
Anecoz
closed
8 months ago
1
Gameplay-specific behaviours
#65
Anecoz
opened
9 months ago
0
Point light and terrain draw calls are not compacted
#64
Anecoz
opened
9 months ago
0
Audio
#63
Anecoz
opened
9 months ago
1
Physics
#62
Anecoz
closed
9 months ago
1
Multithread command buffer recording
#61
Anecoz
opened
10 months ago
0
PB volumetric lighting
#60
Anecoz
opened
10 months ago
0
Look at ozz for animation
#59
Anecoz
opened
10 months ago
0
CPU side profiling
#58
Anecoz
opened
10 months ago
0
Animations should animate the actual transforms on the scene nodes
#57
Anecoz
closed
10 months ago
1
Anedit: Shortcut to hide GUI
#56
Anecoz
opened
10 months ago
0
Terrain
#55
Anecoz
closed
9 months ago
2
Add ability to create prefab from a scene node
#54
Anecoz
closed
10 months ago
0
Add ability to create empty node and add components to it
#53
Anecoz
closed
10 months ago
0
Add possibility to drag nodes onto each other to create parent/child relationships.
#52
Anecoz
closed
10 months ago
0
Possible to delete prefabs
#51
Anecoz
closed
10 months ago
0
Fix/update selection GUIs
#50
Anecoz
closed
10 months ago
1
Cleanup SceneSerialiser
#49
Anecoz
closed
10 months ago
0
Component based design and scene node hierarchy
#48
Anecoz
closed
10 months ago
0
Meshes are duplicated when importing GLTF
#47
Anecoz
closed
10 months ago
0
Add some form of transform hierarchy
#46
Anecoz
closed
11 months ago
0
Anedit: GLTF Import: Allow selection of "Add to scene" in addition to just adding the prefabs etc to scene
#45
Anecoz
opened
11 months ago
0
Anedit: Multiselect in scene list
#44
Anecoz
opened
11 months ago
0
Anedit: Put all "Edit*"-GUIs into a single "Selection" GUI
#43
Anecoz
closed
11 months ago
0
GLTF Import: Treat "mesh" as asset::Model and "mesh primitive" as asset::Mesh
#42
Anecoz
closed
11 months ago
0
Texture compression
#41
Anecoz
closed
11 months ago
1
Don't create resources when certain features are disabled in frame graph
#40
Anecoz
opened
11 months ago
0
Hot reloading of shaders/renderpasses
#39
Anecoz
opened
11 months ago
0
Put HiZ samplers/images into descriptor arrays
#38
Anecoz
closed
11 months ago
0
Optimize SSAO
#37
Anecoz
opened
11 months ago
0
Add support for cutscenes/cinematics
#36
Anecoz
closed
9 months ago
2
When a renderable/light is moved away from its initial tile, the scene doesn't update the tiles
#35
Anecoz
closed
10 months ago
1
Add spotlights
#34
Anecoz
opened
11 months ago
0
Cull on a per-mesh basis instead of per-model
#33
Anecoz
closed
11 months ago
1
Improve point light shadow performance
#32
Anecoz
closed
11 months ago
1
Lights as assets
#31
Anecoz
closed
12 months ago
0
Add animator to scene GUI
#30
Anecoz
closed
1 year ago
0
Add an upload queue to renderer
#29
Anecoz
closed
11 months ago
1
Make textures into assets
#28
Anecoz
closed
1 year ago
0
Make asset lists searchable
#27
Anecoz
closed
1 year ago
0
Add proper editors for materials/renderables/prefabs
#26
Anecoz
closed
1 year ago
0
Make it possible to drag and drop prefab into scene
#25
Anecoz
closed
1 year ago
0
Add support for 2D requests for world position using depth buffer
#24
Anecoz
closed
1 year ago
0
Put VulkanRenderer-internal things into fixed size arrays
#23
Anecoz
opened
1 year ago
0
Add a GLTFImporter to Anedit
#22
Anecoz
closed
1 year ago
0
Add a basic GUI to Anedit
#21
Anecoz
closed
1 year ago
0
Font rendering
#20
Anecoz
opened
1 year ago
0
Add an Animator interface for application use
#19
Anecoz
closed
1 year ago
1
Use bit flags in scene ubo
#18
Anecoz
closed
11 months ago
0
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