Closed Anecoz closed 11 months ago
Attempt to do both frustum and occlusion culling per mesh instead. This is a preparation for allowing separate draw command buffers per shadow-casting light, in order to get better performance.
Culling now works per-mesh. It should be investigated if the top-level bounding spheres are even necessary anymore. Closing for now.
Attempt to do both frustum and occlusion culling per mesh instead. This is a preparation for allowing separate draw command buffers per shadow-casting light, in order to get better performance.