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AneRend
Prototyping Vulkan engine
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Optimize SSAO
#37
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Anecoz
opened
11 months ago
Anecoz
commented
11 months ago
The SSAO pass is currently atrociously slow.
Use NSight to figure out the bottle neck
Investigate sorting depth texture fetches to get better cache coherency
Investigate unrolling, or at least pre-fetching all depth texture samples
Look at other more optimised SSAO implementations
The SSAO pass is currently atrociously slow.