Anecoz / AneRend

Prototyping Vulkan engine
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GLTF Import: Treat "mesh" as asset::Model and "mesh primitive" as asset::Mesh #42

Closed Anecoz closed 11 months ago

Anecoz commented 11 months ago

This way we won't end up with 1 renderable containing 1 model with 1500 meshes and so on.

Make sure skeletons still work as expected, test with Brainstem.