Anecoz / AneRend

Prototyping Vulkan engine
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Animations should animate the actual transforms on the scene nodes #57

Closed Anecoz closed 10 months ago

Anecoz commented 10 months ago

If e.g. a character holds something in their hands, and the animation only affects the hands, the weapon will not be animated properly.

Rethink how skeletons work. Should they be components? Completely CPU side? Maybe keep a complete transform buffer on the GPU and separate it from renderables.

Anecoz commented 10 months ago

Idea as of now: